![]() While working with colours, I assist myself in devices, but the effects are always modified according to my own taste, observing how my work changes during the process. A bit more difficult is to match contrastive colours together. The easiest way is to use the secondary colours, but this results in monochromatic and less vivid colours in this way. I try to use contrastive colours in my works. I can also add that Substance Painter is 10 times easier than Photoshop. One thing I can prompt you with is that “UVPackmaster PRO” is a useful additional tool for maps in Blender. I encourage to experiment in these fields on your own. I will not explain in details the stages of UV maps creation and texturing as it is a completely different knowledge than the modeling itself. Another step is deleting them by pressing x + dissolve edges and make a fast retopology in this way, which is repeated at least one more time. Then I choose select – checker deselect: each second edge will be unmarked, next select – select loops – edge loops to get each second edge unmarked with constant lines around the whole mesh. What I do is click one of the lower edges in order to mark all the edges in the row automatically. What is more, the visions in this project have their roots in my childhood, but this will be explained later on. I can say that it’s the biggest project of mine, the one that took the longest period of time and the only one basing on high polygon models and textures. The first model was done at the beginning of March 2017, but drafts were done in December 2016. The Plasticine World is a year-long project, so you may imagine it is done with passion in my free time. What you see comes from my imagination (which I hope to prove in the interview) and is original as soon as someone hasn’t hit upon similar stylistics or motives and hasn’t expressed it, which is perennial author’s excuse. We could compare in such way without end. ![]() Someone else told me that my projects atmosphere is similar to those in American McGee’s visions… I just got another opinion that what I did is similar to “Morphopolis”. ![]() I haven’t used this comparison during promotions, as it is obvious to me that one should refer to classics only. Venture on a journey of exploration through the fantasy worlds of the latest adventure games with Nick Walkland.ĭigital Delights: Vidi Amiga - 2 pages (30-31)Ī great new real-time video digitiser provides Jason Holborn with hours of fun.Another person compared this art to Adolf Lachman, the creator of the game “Machinarium”. Gra=Graphics, Sou=Sound, Int=Intellect, Add=Addiction Fast Lane!, Dynamite Dux, Keef the Thief, Swords of Twilight, Mystery of the Mummy, Time, Gazza's Super Soccer, Pictionary, Rainbow Warrior, Crossbow: The Legend of William Tell, The Untouchables, Knight Force.Workbench: Hints & Tips - Jason Holborn - 4 pages (91-92,95-96) Damien Noonan investigates the computer in the classroom and the Amiga's role in education. Learning to Live with Computers - 5 pages (107,109-110,113-114)Īs the computer ceases to be a privilege for the few and begins to truly become widely accessible. Jason Holborn presents the step-by-step guide to fitting Kickstart 1.3 Real Power User stuff, but first a quick lesson on colour printing methods. Graeme Kidd looks at two packages that offer full colour separation facilities. Putting Colour on the Page - 2¼ pages (65-66,69)Ĭontinuing his travels in the world of Amiga DTP. In the first of Amiga Format's professional tutorials, Graphics Editor Brian Larkman brings you the DIY guide to creating your own masterpieces with the Deluxe Paint series, covering the many, changing faces of this remarkable program.įirst impressions of the latest version of Newtek's popular HAM painting system: expect a full review next month. The Many Faces of DPaint - 3¼ pages (25-28) ![]() It's very rare for one single music package to turn the world of music on its head: but, as Jon Bates discovers, one has just hit the market that looks set to do exactly that. Music Xplosion: Music-X - 4 pages (20-23)
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